¿Qué es Dron? » Su Definición y Significado [2020]
Programmierbare Drohnen
Drone robot vehicules-garages jouéclub
Hoy, 21 de abril se celebra el Día Internacional de la Creatividad y la Innovación. Recordamos que los EAU están utilizando robots y drones en operaciones nacionales de esterilización.
enquête de France TV sur la livraison : TNT balance les colis, Chronopost fait des retenues illégales sur les salaires & sous-traite à des livreurs non déclarés, livraison par drone en Islande ou par robot roulant aux USA
Watch Dogs: Legion doesn't have the main protagonist, instead we have a city full of oppressed and tired people with their own stories. Other than that this is the usual Watch Dogs game and fans of the first two should be pleased with what it can offer.
In the end, the London of Watch Dogs: Legion feels a mile wide but only a few feet deep. What promises to be endless variety in character choice and hack-driven gameplay options quickly boils down to the repetition of the same old gameplay and plot tropes.
Watch Dogs: Legion is incredibly ambitious, but the play as anyone system needs a little more work. The story suffers from the lack of a central protagonist, and it's hard to get attached to any of your characters when the character models and animations are stiff and robotic. Still, there's a lot of fun to be had in futuristic London.
After so much anticipation, Watch Dogs: Legion is finally here, failing to impress. Almost every single problem that prevented the 2 previous version to reach their full potential is still there, and the ability to play as all NPCs added even more issues to the game. Yes, the world is beautiful and you have all the freedom that you want, but as a game, Watch Dogs Legion is shallow and suffers from poor level and character design. A strong contender for the most disappointing game of the year.
Watch Dogs Legion is yet another open-world game like other Ubisoft's games, full of great ideas, but in action, they don't have enough depth and don't perform well in general. A soulless world with poor level designs and exhausting missions make a graveyard for the series's real potential.
Until now the story of Watch Dogs was an up and down, which doesn't change that much in Watch Dogs: Legion. The energy that went into the unique recruiting mechanic leaves a lot missing in the actual game world and the story, which makes the trip to london a bit cloudy, classic british.
Even though Watch Dogs Legion already gives you an impressive amount to do as well as a lot of options on how to do it, it’s still going to be growing. I can’t wait to see what’s coming next and how It is going to affect what’s already in place. I’m also looking forward to the multiplayer component, which I’m more than willing to write about when it comes out. So, come on. Join the resistance.
Watch Dogs: Legion's Play as Anyone is an exciting mechanic and post-Brexit Britain is easily the best setting yet. However, Watch Dog: Legion's brilliance is hidden behind a fair amount of smog.
Watch Dogs: Legion is a fascinating game, massively ambitious and crawling with technology that isn't just on the bleeding edge of what's possible, it's pure magic to see unfold. All of that may sound impressive but slick software and a bustling metropolis of people power can't hide the dull gameplay and shallow approach to the sandbox shenanigans of Watch Dogs: Legion. It's still a fascinating game to experience in short bursts, and it's going to be fascinating to see how Ubisoft evolves London to make it vox pop as a next-gen headliner.
One that is very English, packed full of wild and interesting characters, each with their own story to tell. It’s a huge step forward in that regard and one that should be celebrated as it shows a way forward for video game development.
What players will find when picking up Watch Dogs: Legion is a game that is prepared for a long post-launch game-as-a-service experience. The additional DLC announced so far leans into the strengths of the game and established ideas that the series does well. The beekeepers, paintball guns and magician tricks all bring a sense of playful humour to the series, but it is worth noting that anyone who is (rightfully) tired of Ubisoft's content approach to games is going to find this one a very content-driven game.
Watch Dogs: Legion offers an incredibly vast recruitment system that wonderfully complements its hacking mechanics while boasting the darkest story in the series.
Watch Dogs: Legion pushes through Ubisoft's generally noncommittal attitude towards storytelling and exploiting current events to create something that feels like a genuine shift, or at least the prototype of that shift. It might be a sloppy game in many regards, but Legion offers a novel way to experience an open world, with its interconnected NPCs and the introduction of permadeath to the genre.
Ultimately, while perfectly able to offer players a good number of hours of fun, Watch Dogs Legion fails to fully realize the potential of its basic concept, yielding to the flattery of an open world model that, at the end of the console generation, loudly requires more innovation.
Watch Dogs Legion mostly benefits from its rich game world in futuristic London. It's also fun to build a whole army of DedSec agents, using their special abilities within fight and stealth sequences or utilizing them on solving puzzles. It's not all roses concerning story or performance on current-gen consoles. Nonetheless it's the best part of Ubisoft's open-world hacker series so far.
I had really low expectations and Watch Dogs: Legion turned out to be a pleasant surprise. It’s a decent action game with some cool ideas and mechanics that yield several dozens of hours of fun, prvided you like wandering around virtual cities doing the same thing over and over again.
Watch Dogs: Legion lacks a soul. It's also a passive game, since there's no active push-and-pull. Albion took over London, and now you push them out one borough at a time.
On the one hand Watch Dogs: Legion is a revolutionary game with ambitious open world and thousands upon thousands of characters, probably created by some kind of neural network. The gameplay is fine, and if you love original Watch Dogs, you will feel right at home with this new title. But on the other hand Legion clearly lacks a strong narrative lead.
There are some fantastic ideas in the game which mostly work, but also require an element of metaphorically ignoring the stagehands and the suspension of disbelief may simply be too much for many players.
Watch Dogs: Legion throws out a decade of Ubisoft's cluttered-map open worlds in favor of exciting systems that deliver unique emergent moments consistently.
Watch Dogs: Legion struggles with tone at times, but its empowering message about unity and justice still shines in a game that is as absurd as it is impactful.
While it has its moments, Watch Dogs Legion doesn't have enough to feel like a fun place to escape to. The gameplay is too repetitive and too restrictive to allow for anything tremendously exciting over a long period of time. It's a game that shows all of its tricks within the first few hours and leaves you with nothing but jank for the remainder of your playthrough.
Watch Dogs: Legion is great, it features an intricately detailed open world London to explore where you can recruit basically anyone though the story could have been more intriguing and the performance while driving could have been better.
Watch Dogs: Legion is the most ambitious and innovative one in the franchise. You can play as anyone and finish your job in any way. The open-world of future London is so beautiful and so well-crafted that I always can find something interesting to do.
Legion royally shakes up Watch Dogs' open-world template with a Play as Anyone mechanic that just about outweighs any headaches left by its rough edges.
Watch Dogs: Legion is definitely the best game in the series so far- and dare I say, one of the most engaging and inventive open world games I have played in years.
Overall I'm having enough fun that I want to stop writing and go back to playing it, which is always a good sign. The recruit anyone system is working incredibly well, and it's super addictive. The simulation is impressive, even if I haven't determined how much of that simulation affects the gameplay yet. And the few design flaws haven't been enough to hinder my enjoyment after 16 hours. Here's hoping it remains that way as I continue working on my full review.
Watch Dogs Legion is not a bad game I just believe it was too ambitious for its time. The recruiting system could have been something great but instead its shallow and delivered cliche characters with no real purpose. Unfortunately, this does not help the gameplay and story much. There’s a lot of fun to be had here but if you start expecting more from it, you are going to be let down.
Watch Dogs: Legion suffers from a little jank in the tank, but the recruitment system is fantastic and there's just so much to see and do. The open world is full of detail, and the whole experience is full of heart.
The post-Brexit dystopian London is exactly the right amount of craziness and fun I was expecting from a Watch Dogs game. Even though the original recipe hasn't changed a lot in the past few years, you can see the progress they made with Watch Dogs: Legion, polishing the game with every iteration.
Watch Dogs: Legion's bold use of roguelike mechanics in an open-world action game pay off in interesting ways, making this visit to near-future London feel more varied than the previous two games.
Without a doubt, “Watch Dogs: Legion” ticks all the boxes required to be a true Watch Dogs game, embracing elements from both previous games while brining its own flavour to the table.
Watch Dogs Legion ‘play as everyone’ mechanic works brilliantly, this is a genre-defying feature and something that sets the game apart from its competition.
Overall, I feel as if Ubisoft has dug back into what made Watch Dogs enjoyable to play. With some improvements to the overall gameplay and tweaks as time goes by, I can see others enjoying the game.
A disappointingly tame vision of a near future dystopia, that represents a perfectly competent use of the Ubisoft formula but falters in its attempts to add anything new to it.
Watch Dogs Legion keeps the series' base mechanics while enhancing the whole formula thanks to the higher gameplay and tactical variety provided by the huge choice of agents available. This has the downside of making every character pretty forgettable though, keeping us from establishing an emotional bond with any of them.
Being able to Play As Anyone in Watch Dogs: Legion is impressive at first, but it becomes a detriment to the core experience that's in need of revitalization. The hacking and stealth infiltrations haven't changed a bit, and with repetitive mission design and numerous technical issues, this latest chapter finds DedSec in an identity crisis.
Watch Dogs: Legion is more of the same Watch Dogs formula fans of the franchise have come to expect. There are additional gimmicks and features that round off the product and it’s a great game to spend time in. The mystery plot and the intrigue around finding out just who exactly Zero Day is and putting a stop to him is great and will easily keep you entertained for 50 hours or more as you explore London.
The connected, living world here is a genuine revelation, and it's well worth exploring if you're willing to mess around and make your own fun. It's just a shame that some of the vibrancy and depth of Watch Dogs 2 has been lost in the process.
Richly realised systems and empowering abilities create a tremendously fun sandbox to dig into, but another toothless story ensures these flashes of brilliance never cohere, leaving Legion feeling less than the sum of its parts.
Watch Dogs: Legion is a game that has been able to maintain diversity and difference among thousands of playable characters. However, along with the dynamic and detailed world, the game suffers from weakness in the design of the stages and unfortunately becomes repetitive and boring over time.
While Watch Dogs: Legion does the basics well and has a refreshing change of scenery, it moves backwards from Watch Dogs 2 in terms of characters and storytelling. It's still quite enjoyable to get up to tech-based naughtiness in London despite that, but the underlying open-world template Ubisoft keeps using ends up feeling overexposed here.
And that’s the real issue here: the previous game was a story and a damned good one. Watch Dogs Legion is a playground and a damned good one. All it took was a shift in priorities to make the open-world feel less like a world, and more like… well, a game.
Watch Dogs Legion builds upon the solid foundation established by Watch Dogs 2 while adding its own ambitious twist with mixed results. Having literally every character playable is a gargantuan task, and from a gameplay perspective it works to cement Legion as the best Watch Dogs game thus far. Narratively speaking, however, it collapses under its own aspiration to offer an intriguing concept with spotty execution. Regardless, Legion is a triumph for making good on most of its lofty promise and a triumph for the series.
While I may not identify with any of my guerrillas and their grab-bag backstories, nor feel any sense of real investment in the fate of DedSec as a whole, I’m still attached to this strange band of possessed berserkers. We’ve had a good time together, in this nonsense dystopian playground.
The takeaway is this: Watch Dogs: Legion is an ambitious simulation which reliably fails whenever players push against its boundaries. Like the cargo drones which grant them the ability to freely fly, it hits an invisible ceiling that prevents players from soaring above London’s skyscrapers.
Watch Dogs Legion tries so hard to innovate the franchise, but in doing so, it feels like a product that was either rushed or there was no love for it. Ubisoft Toronto did their best to give us a whole new Watch Dogs experience, but when the second installment of the franchise is the benchmark, it’s hard for me not to nitpick on these issues I find in the game. I love the franchise, but this isn’t the kind of innovation I’ve expected Watch Dogs to have.
Watch Dogs: Legion is an ambitious title. Perhaps a little too ambitious. As much as certain parts of the game shine, you can't help but feel that the game is too clever by half.
There’s some fun to be had in Watch Dogs Legion, but it becomes so repetitive that by the end of the game everything feels like a chore — one I was desperately wanting to be over hours before its credits rolled.
The best Watch Dogs game yet. While it's dragged down by long load times and some repetition, Legion is a hugely enjoyable game that offers players a level of freedom that is rarely seen in this genre.
Overall, Watch Dogs Legion is a ton of fun. There is so much to do and experience in this game and so many different ways to do it. The hacking puzzles are familiar but still fun and sometimes challenging. The real star of this game is the variety of characters you can recruit and the backstories that come with them.
Watch Dogs: Legion starts with some really intriguing background ideas, ideas that try to dig deep and to leave us with many more questions about the near future. The overwhelming control of a state willing to know everything about its citizens, however, does not prevent a few uncertainties about the gameplay, a sore note that prevents the game from shining as hoped. However, it remains an enjoyable offer, ready to satisfy the taste of lovers of the genre.
Watch Dogs Legion is a different type of sequel to Watch Dogs 2, contrasting in its approach to creating a hackable open world playground, but with no less impressive results. Playing as any citizen in London leads to some less-than-engaging story moments, but the web of relationships and activities that crop up as a result of the systemic design is mind-blowing. I rarely did the same thing twice in Watch Dogs Legion, and if I did, I wasn't doing it the same way twice. Watch Dogs Legion truly feels like a living, breathing world, and it's a world that I plan to revisit often, even though I've seen the credits on the main story roll.
Watch Dogs: Legion is a massive game with perhaps the biggest recruitable main cast of characters we’ve ever seen. With its varied gameplay and its tried-and-true Ubisoft open-world experience, it offers dozens of hours of entertainment and isn’t to be missed.
Watch dogs legion gives you freedom and it's accentuated in the new recruiting system which makes this title worth playing even before the release of next gen version.
The new "Play As Anyone" system is as impressive as it sounds on paper, creating a host of intriguing characters if you choose to dive into their backgrounds. Crafting your own version of DedSec is a ton of fun, especially early on. The problem is the gameplay of Watch Dogs Legion is mostly the same as its predecessors and the missions are quite repetitive overall. It's not a step back for the series, but the hacking and stealth core of the series does need an overhaul.
Watch Dogs fans and more die-hard anarchists among you might enjoy it more, but between the short storylines, underwhelming tech and mission types and the general “everything is on fire” vibe, it just doesn’t rate highly for me.
The ‘Play as Anyone’ feature is the game's biggest fault. There’s no way to really work as a team. Instead each individual is one part of a fully fleshed out protagonist that has now been cut into 20 different pieces and called upon to work without the other. A severed hand doesn’t make a hero.
Where the action comes alive is in the leaving behind of bodies altogether. Most missions involve breaking and entering, and the thrill lies in the absence of any breaking.
Watch Dogs Legion is a great step forward for the series, with enough experimental new gameplay features to complement the familiar mechanics. London is incredible, and exploring it is an almost visceral experience. It's just a shame that the story doesn't hold the same familiarity that the map does.
Although the recruitment system provides a few hours of entertainment, Watch Dogs: Legion feels like a series of systems masquerading as an open-world adventure game. Compared to the first two entries, Legion is a massive step backward, both in terms of story and execution. This is paint-by-numbers Ubisoft on autopilot.
With a surprisingly good narrative that excels thanks to the unique ability to turn anyone into a DedSec hacker, Watch Dogs: Legion is a damn good time
Watch Dogs: Legion is a departure from the typical Ubisoft brand, and it's better for it. The play as anybody system just works, there's a lot to do, and it's unabashedly political in a way that feels important in 2020.
(ROBOTS. VI) DISMINUCIÓN DE PUESTOS DE TRABAJO (en la industria farmacéutica;manejo interno de productos y envío por medio de drones productos en "Amazon" )
La Hoz de la Vieja (con perdón) es una localidad y municipio de la provincia de Teruel, en Aragón, España. Está situado en la comarca de las Cuencas Mineras y tiene una población de 79 habitantes.Como pueblo agro-ganadero que es,comercializa su producción a través de los canales usuales en esta actividad. Seguramente los vecinos deben concurrir a proveerse de productos farmacéuticos a pueblos próximos. Pero en Tokio con 13 millones de habitantes; Nueva York con 22 o en París con 2,3 (menor que Madrid con más de 3),la economía de escala justifica la informatización de la industria farmacéutica que llega hasta la venta al público. El uso de los robots que se verán,han sustituído el trabajo humano en la fabricación de medicamentos y en la dispensación de productos a los clientes. Vean; https://www.youtube.com/watch?v=-6iUTGZTkm8 En "AMAZON",gigantesca compañía estadounidense de comercio electrónico y servicios de computación en la nube a todos los niveles con sede en la ciudad estadounidense de Seattle,el desempleo tecnológico ha sido es notable
https://www.youtube.com/watch?v=67Kdfa-ojjQ
Y los "drones" se encargarán de la distribución de sus productos en zonas alejadas.
Boned: Problems (but not too many) in the US Air [and Space] Force!
No. You don't frighten me, Mollari. If you try to go up against our forces, you'll lose. Yes, your ships are very impressive in the air, or in space--but at this moment, they are on the ground. Right--they're on the ground. But they can sense an approaching ship from miles away. So what are you going to do, Mollari, blow up the island? Actually--now that you mention it--[pulls detonator from pocket] No! [presses detonator] Babylon 5, explaining the vulnerability of aircraft to ground attack in typical hammy fashion Hello, and welcome to another episode of "AmericanNewt8 explains the global military situation at present in a convenient, possibly easy-to-read guide". Maybe I should make a YouTube channel or something. All the cool kids [and a lot of idiots who know nothing about military equipment] are doing it. Anyway, today we have the US Air [and, for the moment, Space Force--they haven't fully separated yet], and, surprisingly for once, a somewhat more positive message. I'm sorry this one took so long; I've been busy for the past month or so, but I figured I should get this one out I already had 80% done before talking about Turkey and the war in the Caucuses, which are likely to be shorter, more current, and arrive sometime in the next week if all goes as planned. Current Effortposts In My Series:
Boned: Problems (but not too many) in the US Air [and Space!] Force
Erdogan Sallies Forth [inserted largely on account of the recent breakout of a war between Armenia and Azerbaijan]
Begun, the Drone Wars Have: Why You Should Pay Attention To This "Tiny" War
First And Last Stand Of The Tin Can Navies [ASEAN + Australia and the smaller adversaries China may contend with]
--Unnamed-- effortpost on Japanese military matters, mostly about how weird the JSDF status is
--Unnamed--effortpost on Indian military matters, and why they can't focus on China or buy anything that works
--Unnamed--effortpost on the rest of the PLA, mostly the air force though
--Unnamed--effortpost on the rest of the US Armed Forces, mostly talking about how the marines are changing and the Army's new love affair with INF-busting weapons
Conclusion?
1. Our Pride And Joy
America's Navy may be its key instrument of power projection abroad and in some ways the most important service branch, but the one that is by far the greatest beneficiary of American skill, the apex of our capabilities, is without a doubt the US Space Force. From Day 1 the US hashadacommandingleadinthefield. Mind you, that's not saying that nobody's ever challenged or exceeded the US in limited areas for limited periods of time--the early 1950s were about the last time that happened though [aside for commercial launch vehicles from around 1980-2010]. In the modern era, it is very rare that buying something other than an American-made aircraft or rocket makes any sort of economic or strategic sense [political is of course a different matter entirely]. The US Air Force has generally benefited from high, consistent levels of investment and has had relatively light burdens placed on it operationally [though in recent years post 9/11 this has changed to an extent], and it has developed into one of the best-trained and most doctrinally sophisticated forces in the world. More on that later. Anyway, the Air Force is probably the best-loved branch politically [Marines might be more respected but they get budgetary scraps], at least of the military as a whole, and it ends up with more funding, smarter people, and a much better QOL as a result. In fact Air Force personnel are usually treated to quite a bit of envy and ribbing about how much better their conditions are than their Army, Marine, or Navy counterparts.
2. Aging Equipment [again!]
Guess what? The same problem that seems to afflict most of the US military [and, for that matter, most European, Latin American, and non-East Asian militaries] is aging equipment from the Cold War finally wearing out. In the Air Force, this takes a number of different forms. Often, it's a case of "if it ain't broke, don't fix it", but even then airframes do wear out eventually and need replacement and a lot of them are getting to that point. Logistics, Support, That Kind of Thing One of the least glamorous parts of the Air Force, logistical and support capabilities are rapidly aging. The primary airframe the Air Force uses for these is the.. wait for it... Dash 80, as the C-135 whose commercial variant is better known as the Boeing 707. It was a very impressive aircraft, but it was designed in the 1950s. Even though we've reengined the C-135 with more modern engines, and done some serious overhauls, they're getting pretty long in the tooth. Most notably we have the 398 KC-135 Stratotankers which make up the bulk of the US midair refueling fleet, which are joined by 31 E-3 Sentry AWACs, a number of specialized RC-135 derivatives doing everything from SIGINT to hunting for nuclear weapons and 17 E-8 Joint STARS. While these were produced up until the early 1990s, the airframes are aging and they need replacements, and the sheer quantity of aircraft is likely to cause trouble. There are also other aircraft that have to be replaced in the mid-term [by the early 2040s] like the C-5 Galaxy and the KC-10 Extender, but these are somewhat less of an immediate concern. There are some C-130 Hercules replacements also needed but those are largely being done with newer versions of the same aircraft. Bombers The B-1 Lancer is first on the chopping block, due to high maintenance costs and time [it generally takes 120 hours of maintenance for an hour of flight time]. That represents 60 bombers, on paper anyway, and a good chunk of the USAF's supersonic strike capability. However, cutting it should free up resources for new hardware, and in fact new USAF budget proposals suggest rapidly retiring the B-1. The B-2 Spirit is also on the chopping block due to high price and high maintenance demands, but it can't really be replaced until the B-21 Raider shows up. There is also a need to find a replacement for the B-52, but nobody is really sure what that looks like and it's much less urgent--the B-52 will soldier on for the indefinite future and may well hit a full century in operational service. Even if one runs into the "airplane of Thesus" the fact that you could well have fourth or fifth generation B-52 pilots flying on 90-year-old aircraft is, to be honest, kind of neat. Fighters The F-15 and F-16 originally took flight in the 1970s and are still seeing interest today, though the modern F-15 and F-16 are very different beasts from their originals. However, the overall fleet is starting to age--primarily the F-15C fleet operated by the US Air National Guard which does air policing in the US. This is why the Guard is actually first in line for new F-15EX aircraft and has even received brand new F-35s [that, and the fact that the Air National Guard is actually pretty integrated with the Air Force]. F-16s are also starting to wear out; the USAF still operates over a thousand of the type. They are set to primarily be replaced with the F-35, though, with around 1500 aircraft on order. They will also replace the A-10 [along with drones, I suppose], and I'll take a moment to say that the A-10 is heavily overrated, there's a reason the USAF wants to dump it, and it's notorious for friendly fire incidents. Its job would be better done by drones or even aircraft like the Super Tucano. Trainers These are, guess what, also wearing out. The USAF currently operates over 500 T-38 Talon trainers, but it already has a replacement lined up for this aircraft which was first flown in 1959. It just adds to the list of things that need replacing. ICBMs Also should mention these, I suppose. The US is currently operating the Minuteman-III) as its sole ground-based nuclear deterrent/ICBM, and these 1970s-era missiles have survived their replacement, the LGM-118 Peacekeeper. They have to be replaced as well, and the USAF actually recently awarded a contract to do so to Northrop Grumman [though there are issues with that mentioned below]. Maintenance One side-effect of all this is that the Air Force has increasingly high demands for maintenance which are simply not met, which combined with a shortage of maintainers [partially due to good outside pay but mostly because anecdotal reports suggest life as an Air Force maintainer is terrible] means that the Air Force has a poor readiness rate, especially because a lot of airframes aren't in good condition to begin with, having been worn out by decades of use.
3. Procurement Woes... fixed?
So, the Air Force has had a pretty troubled history with procurement in recent years. By far the most infamous one is the F-35. Well, yes, the F-35 was a procurement disaster. Another Redditor has done a great service by writing up the account Ash Carter [Secretary of Defense under Obama] gave of the program. It's long [full version here] and probably doesn't give a full account as it is Carter's memoir--but I'll just pick out one of the most significant parts of it:
At one point of the meeting, after we'd made it abundantly clear that the grossly inflated price for the JSF jets was unacceptable, CEO Bob Stevens casually said to me, "Well, if you tell me how much money you have, I'll tell you how many planes you can buy." I was taken aback. Rather than negotiating a fair price with us, Stevens was behaving as if his company were entitled to all the money the taxpayers could afford. And although he obviously had a per-plane price in mind, he didn't care to divulge it openly, nor would he agree to a fixed-price contract holding him to it. I found this cavalier attitude offensive. With deeper disrepute, the JSF program would go down the political drain, and we wouldn't be able to buy any of these needed aircraft. With all this in mind, I let his question hang in the air unanswered for a moment. Then I replied, "How about none?" With that, I walked out of the room. "None" was a reasonable prediction in the political climate surrounding this out-of-control program.
However, the F-35 was a pretty uniquely messed up procurement program due to suffering from what I'd broadly call "jointness", where interservice procurement made things less efficient. The Air Force on its own has had some pretty impressive procurement messups though. Look no further than the KC-46 Pegasus, a tanker designed to replace the KC-135 [as mentioned above loads of these are getting retired in the next couple years]. The first sign of trouble probably should have been when the first program to replace the tankers with the KC-767 [now the KC-46] was cancelled on account of a bribery scandal involving the CFO of Boeing offering the procurement official an executive position. The second sign probably should have been the whole bit where, unlike its competitor, the A330 MRTT, the KC-767 didn't actually exist. And when the A330 won the contract bid, Boeing of course protested and, ultimately, got the contract evaluated again, with [at least per Northrop Grumman's claims, who was running a joint bid with Airbus] requirements rigged for the KC-767, and, finally, almost a decade after the program started, Boeing won the bid. Except there was the small problem that Boeing hadn't built the plane yet, which turned into a large one. Ultimately the program was marred by years of delays and major technical problems. It only recently finally began delivering aircraft to the Air Force, years late and over-budget [though the USAF did manage to claw quite a bit of it back from Boeing]. However, there are some positive signs that future procurement will be better. Besides the F-35 being saved, there's the example of the T-X program, which is to replace the elderly T-38 Talon trainer. It invited foreign competition to the field, featured vigorous competition, and resulted in an actually effective aircraft--developed by both Boeing [of course] but also Saab--yes, the Swedes have a significant hand in the trainer jet likely to equip much of the world. In particular, something very interesting the US Air Force is doing is diving heavily into computer design and open systems architecture. What this means, in short, is that they'll design new planes with a heavy emphasis on doing detailed computer design and simulation, only finally building an aircraft to demonstrate it works IRL--which of course cuts costs substantially--and they'll try to build common hardware and software that will work in any number of aircraft. The overall idea is to make aircraft inexpensive, easy to design, and modular. The Air Force even has a buzzword for this already, the "Digital Century Series", referring to the last time the Air Force very rapidly built a whole bunch of aircraft on a relatively common hardware platform. Whether this will bear fruit remains yet to be seen.
4. Fighting the Peer Conflict
The USAF, for the past thirty years, has not faced a peer competitor. Arguably it didn't even face one before that--the Soviet Air Force was no match for what the USAF could field, as was demonstrated quite well in a number of conflicts. The good news is that the USAF has had a long time to build up a lead, and is still far ahead of China or Russia, further ahead than the Army or Navy is by a long shot--Americans like their planes and electronics. For an illustrative example, China'sJ-20 stealth fighter has been produced in a quantity of... 50; while the USAF has almost 200 F-22s and is ordering over a thousand F-35s. The Su-57 barely even flies and is nowhere near peer to what the United States can field despite whatever scary articles you might have read. The bad news is that only recently has the USAF actually begun preparing to fight a peer conflict, which will tax it in different ways. The main vulnerabilities the Air Force has in a peer conflict are more logistical and operational than regarding the quality of its aircraft or pilots, which are moreless unmatched. The first problem is that readiness isn't fantastic thanks to the War on Terror burning through all the ancient Cold War aircraft that the USAF has operated, and yes, aircraft do wear out. In fact, large numbers of F-15Cs operated by the US Air National Guard have been grounded due to age and fatigue. The shortage of maintainers also plays a role here. There's also the problem that the US Air Force is still quite vulnerable on the ground in any peer conflict; especially to precision strikes with ballistic and cruise missiles--the US Air Force has downsized considerably and now only has a handful of bases for both political and budgetary reasons, but that means that, when facing, for instance, China, the USAF must rely heavily on just six airfields--Osan, Kunsan, Misawa, Yokota, Kadena and Andersen [maybe bring that to 9 by adding USMC and Navy installations, which field fewer and less capable aircraft]. Thus, the primary challenge that the USAF faces is a quiet one--ensuring that it can operate from dispersed locations, at high opstempo, and repair its facilities rapidly. This is really also the biggest question mark in terms of the USAF's performance, but there's some reason to be optimistic here--the USAF is aware of the threat and is actually working to solve it. However, ultimately only changes in the political environment [the addition of bases in the Philippines or Palau, or the development of readied airfields in Japan] will fix the basing problem. Better ballistic missile defense will probably also help here. Russia or China will probably have poor luck against the USAF in the air; seeking primarily to deny the USAF free reign and thus the ability to support ground offensives, but they could cause significant damage by hitting ground facilities, and everyone knows it. There's also the question of surface-to-air missiles; which have driven quite a bit of concern the past few years as China and Russia field increasingly capable systems like the S-400 and HQ-9. It is feared that the sophistication of these weapons could create "A2/AD bubbles" where the USAF and USN are unable to operate. While the access bubble does still look quite real for the Navy, recent developments have seriously called the efficacy of surface-to-air missiles into question--particularly the fact that the Israelis and Turks seem to be able to almost ignore them, or at least their shorter-range counterparts. The destruction of Armenian S-300 launchers by Azerbaijan with Turkish drones is certainly an ominous signal for anyone thinking advanced air defenses would keep them safe. How good the full-scale systems are against conventional targets is still unknown, but my guess is much less effective than the marketing--and keep in mind that despite years of concerns, SAMs have only been successful from about 1960-1980, and even then relatively minor adjustments in strategy seemed to significantly mitigate damage--so it's unclear how concerned we should actually be about such technology. There are also questions about whether or not the USAF is operating the right mix of aircraft for the job, and these are valid ones. The USAF is buying new F-15EX, which has literally been described as not survivable after 2028 [though there is a case for the plane as a carrier of standoff weapons or a homeland defense fighter], and still operates the A-10 [an aircraft now mostly known for a number of notorious blue-on-blue (friendly fire) incidents] which, if used in a modern environment where the USAF didn't have total air supremacy, would simply not be able to survive. Yes, there's a reason the USAF wants to scrap the A-10, and no, the GAU-8 is cool but it doesn't even kill columns of modern main battle tanks. Unless you're primarily planning on fighting North Korea, the A-10 is close to useless(ly dangerous). The B-1 has also been highlighted as obsolete, largely due to high maintenance costs. However, the USAF is working hard to scrap these aircraft as fast as politically feasible.
5. New Technologies
The Air Force has always had a certain inclination towards adopting the newest, shiniest technologies, and at the moment there are a number of interesting concepts that it is exploring. I'll talk about two of the most significant ones [especially combined] here. First, the Air Force is seeking to create future aircraft entirely virtually--using highly detailed computer models to design numerous types of specialist aircraft, and only building prototypes to test the results that simulations produce. Their latest trainer, the "eT-7", uses this methodology--the "e" is supposed to designate that it was designed this way. There's also a move towards using common avionics and software for a variety of different aircraft. Figures high up at the Pentagon have discussed a "Digital Century Series", modeled after a chain of fighters rapidly developed in the 1950s for a number of different roles, from the F-102 interceptor to the F-105 fighter-bomber. This could potentially create numerous new aircraft rapidly; a shift back towards the times before the 1990s where a single fighter project took the entire attention and budget of the Air Force. Nobody is really sure how this will pan out but it looks quite promising. In particular, the fact that the USAF was able to take its new prototype fighter jet into the skies a year after it was originally envisioned is stunning--and suggests that this potential return to the old days of the 1940s and 1950s when new aircraft showed up every year is not just a pipe dream. Second, the Air Force is investing in UCAVs [Unmanned Combat Aerial Vehicles], most notably in the Skyborg concept. The goal is to develop a low-cost drone that can both deliver additional weapons to target while being accompanied by a manned fighter--a sort of drone wingman, which is cheap enough to be expendable [thus serving a secondary purpose, soaking up enemy air to air missiles]. Numerous companies have been awarded contracts to develop UCAVs and this program is looking quite promising, so expect to hear more of it in the future.
6. Drones
Drones are a rather interesting topic and one that I'll most likely get into more detail in on my next two posts specifically regarding Turkey. The US was one of the pioneers of UAVs, with the other big player in the field being Israel--in fact the US has bought Israeli drones from time to time, though of course China and Russia have also established a presence, without even mentioning Turkey. The US has a number of drones for different purposes--largely for reconnaissance of different types and precision-strike capability. It has the RQ-4 Global Hawk, for reconnaissance, the MQ-9A Reaper, for strike missions, and the RQ-170, which.... well, probably something involving reconnaissance, it's half-CIA so who knows. However, the US may not have kept up on the ongoing drone revolution, which is actually something I can't really blame them for since the 'revolution' only started in January. Yes. Last January. This 'revolution' began on January 5, 2020, to be exact, and was led by an unlikely candidate: Turkey. They say necessity is the mother of invention, and this was certainly the case for the Turkish drone program. After the US refused to sell Turkey drones on account of the fact that they might be used against Kurds [use of Turkish drones suggests they definitely are used against Kurds], Turkey decided to make their own drone program with blackjack and hookers--or, well, just drones. Their DIY effort didn't really garner much attention until sent to Libya,but investment in their program skyrocketed, largely for two reasons. First, Turkey has been largely barred from major hardware acquisitions from the US and, to an increasing extent, Europe. Second, Erdogan deeply distrusts the Turkish Air Force and has dramatically cut pilot numbers through his multiple purges of the service. Third, Turkey is competing out of its class, against Russia, the UAE, and other major regional powers. Once it arrived in Libya, it suddenly became clear that the Turkish drone program was much more important than previously thought. In many ways it bore the primary responsibility for turning the war around from what looked to be almost certain defeat for the UN-recognized GNA into a state where whether or not Haftar could survive was in question. In particular, it came as a great shock to most how easily Turkey defeated the very systems that were designed to shoot down UAVs--the Russian Pantsir in particular, which has been destroyed in great quantities with few Turkish casualties to show for it--and with the sticker price for a Turkish drone less than half of the Pantsir systems they kill, it could well revolutionize warfare. Experiences in Syria, and now in Armenia, where Turkish drones have destroyed hundreds of main battle tanks and casually destroyed SAM systems from some distance above, continue to bring into question just how vast the drone revolution is going to be. I'll cover this in more explicit detail in my next two posts. However, the USAF is watching and learning--its main difficulty with drones is more political than anything. Drones are often considered less important than manned aircraft by a leadership that largely flew manned aircraft [particularly fighters at that], and it is the bottom tier of officer recruits that fly drones [though, interestingly, some drones are actually flown by enlisted pilots] and even then there's usually a shortage of RPA pilots--that's why a few are flown by enlisted in the first place. Whether or not they'll take these lessons to heart, only time will tell, but the history of the Air Force leaves me relatively optimistic on the matter--more than many other services, it's willing to embrace change.
7. Nukes
The US Air Force runs two legs of the nuclear triad--the air and ground portions. The first is dominated by, believe it or not, gravity bombs--mostly the B61. This weapon has been sitting around in the United States [and Europe under nuclear sharing, in Belgium, the Netherlands, Italy, Germany, and Turkey] for a while now, the first variants being made in 1968, and has recently been updated to the latest B61-12 variant, which offers high precision [as precise as JDAMs, not that it's likely to matter in most situations where nukes are being dropped] and flexibility--the bomb can be deployed from low altitudes at high speeds, and from within the internal weapons bay of the F-22 and F-35 [not to mention the B-2 and future B-21], so it's not as dumb as it might sound. Air-launched weapons also have useful features like the ability to recall them once launched, which isn't an option for missiles, along with fitting into doctrine for a tactical nuclear war. While I could go on about the lack of air-launched nuclear cruise missiles [which hopefully will be fixed by the end of the Intermediate Forces Treaty] it's not a big deal. The main concern here [and perhaps a suggestion that procurement is still messed up] is the ground-based deterrent, which currently consists of a few hundred Minuteman III missiles buried in the northern central United States. These missiles, like much of the Air Force, date to the 1970s and have outlasted their supposed replacement--the MX Peacekeeper. These missiles are finally approaching end of life and are to be replaced by a new ICBM system. This process is... problematic. First off, it was a sole-source bid because Northrop Grumman acquired Orbital ATK Systems, the primary American producer of solid-fuelled rockets and missiles, and this resulted in Boeing pulling out of the competition. Second, the cost seems rather high, at least in my view, with lifetime cost estimates of as much as $90 billion, with development alone amounting to $13 billion at sticker price. It positions the cost of rebuilding the ground-based deterrent as comparable to the US Navy's program to replace the Ohio-class submarines with the Columbias. The ground-based deterrent has also lost substantial importance as sea-launched and air-launched weapons have become much more accurate and capable of fulfilling the ground-based counterforce mission [which arguably died with Peacekeeper], and it remains the most vulnerable portion of the triad. What good it does is largely as another independent nuclear deterrent and one that soaks up enemy warheads in the event of nuclear war that could be directed towards other targets. A disastrous procurement here could cause problems for the Air Force you will see in the future. My suggestion would be either to continue modernizing the Minuteman IIIs or aim to replace them with the cheapest option possible--something like, for instance, a land-based Trident missile [as if the Air Force would ever allow such a thing to be built]. All the ground-based deterrent needs to do is be there, be a credible threat, and soak up enemy fire. That's it.
8. Space Force
The Space Force is now its own service branch, but as it really hasn't emerged yet I'll cover it here. In fact, just recently, the Space Force enlisted its first trainees. This is somewhat less in my area of expertise; but at the moment things look fairly promising. While the Space Force sounds silly it's almost certainly the part of the military you interact with the most in your daily life on account of running the GPS network. They also operate a variety of communications satellites and the system for monitoring ballistic missile launches, among other pieces of hardware. Expect to hear more about these guys in the future, as space becomes a potential battlefield--we've seen the deployment of a space-based anti-satellite weapon by the Russians just recently, and numerous powers now field anti-satellite missiles along with jamming equipment that can blind reconnaissance satellites, so space is becoming much more militarily important. I don't have much more to say about these guys at the moment, though, other than noting that they're already talking about being even "less physical" than the Air Force--translation: Less mandatory exercise--and they're teaching classes about space law, which is neat I guess. The main downside of the Space Force is that it's going to be very small, around 20-30,000 people, which is half what even the Coast Guard fields, and that could lead to problems with maintaining personnel and inefficiencies with redundant missions, procurement, and the like.
9. Conclusion
The USAF has problems; particularly with aging equipment and manpower, but it seems to realize that most of them exist and is moving to address them. Political constraints mean that the USAF is stuck supporting a variety of obsolete platforms and investing its large budget poorly in new ICBMs and poorly managed tankers, and procurement continues to be a struggle for the USAF, though nowhere near as bad as with the US Navy. Drones have the potential to revolutionize warfare and the USAF is working to develop capabilities in that area, albeit maybe not as fast as some other players in the field, and digital design promises more aircraft designed and produced faster--much, much faster. The USAF faces logistical challenges in a peer conflict, but nothing insurmountable--though the work there is likely to be painful and sidelined because it's less interesting than buying shiny new toys. The Space Force seems to be going along well though they could face some problems in the medium term from losing access to the USAF's resources--political, financial, and of personnel--until/unless they develop into a larger, more influential service. On the whole, though, the outlook for the USAF, at least, looks quite bright--a hope spot, along with the Army and Marines, that the serious problems of the Navy will not cripple the entire military capability of the United States.
[4024] A robot freighter carrying trimetalisium energy crystals crash lands on the planetoid Beta-7. An enemy star cruiser, escorted by a squadron of fighter drones, is en route to the planetoid to seize the crystals.
How Ray Kurzweil's 2020 (2019) Predictions are Faring (Part II)
The response to the previous post was much larger than expected. Mostly it was positive though there were criticisms. Rather than responding to those, I decided to finish the assessments of his predictions (it'll probably require a third part) and go back to them, later (though I want everyone to know that I did read every comment!). This is mostly because the amount of time to engage those comments is equivalent or greater to the amount of time to make the next segment of the post (given that it's likely the responses would have responses and so on) and I've already promised to make this post in a timely manner. I was only part way through Ray's predictions in The Age of Spiritual Machines (TASM), so this post will be another chunk of those. The last post will be the remainder from TASM and a review of predictions in The Singularity is Near for this time period (Again, this will be based on whether people still seem interested). If you haven't read the first part of this review, it's here. Let's continue.
The Age of Spiritual Machines (1999) - Part II:
Prediction: Thin, lightweight, handheld displays with very high resolutions are the preferred means for viewing documents. The aforementioned computer eyeglasses and contact lenses are also used for this same purpose, and all download the information wirelessly. Verdict: Yes. The key here is the word 'preferred'. Tablets have not become cheap and ubiquitous enough to be the dominant form of document viewing, but tablets and eReaders are far and away a superior way to organgize and peruse this information. I admit there is some debate here, however. Prediction: Computers have made paper books and documents almost completely obsolete. Verdict: Wrong. I would say we're close to this being true, but still far enough away that even with my apparent graciousness I cannot say this is correct. Prediction: Most learning is accomplished through intelligent, adaptive courseware presented by computer-simulated teachers. In the learning process, human adults fill the counselor and mentor roles instead of being academic instructors. These assistants are often not physically present, and help students remotely. Verdict: Mostly Wrong. Again, he got the fact of the tech's existence correct. After all, we have Udemy, Udacity, and other online course packages where there's a mentor but everything else is "computer simulated". Of course, there could be some argument over how adaptable this online software is. However, seen from a 1999 vantage point software that can grade a quiz and give suggestions on improvements based on right and wrong answers could be considered to be "adaptable". Also, if you count distance learning via coporations and such, he may be on the verge of being correct: https://techjury.net/blog/elearning-statistics/#gref. Prediction: Students still learn together and socialize, though this is often done remotely via computers. Verdict: Absolutely. Many students have more conversation or contact in Blackboard and via email and apps like WhatsApp than they do in the classroom. Especially given the current pandemic. Prediction: All students have access to computers. Verdict: Technically correct. Again, given the power of a phone at this point in time it can be considered a computer. And almost all schools have, at the very least, a computer lab. Whether students have enough access to computers and, more importantly nowadays, a good internet connection, is a different question. But generally they do have access to computers. Prediction: Most human workers spend the majority of their time acquiring new skills and knowledge. Verdict: Wrong. However, it must be said that the only error he made was the word "majority". If he had said "twice as much time as now" or "a significant portion of their time" he would have been correct. Wave upon wave of workers are going back to school, taking online classes, being retrained within their corporate careers, and learning new skills on YouTube. It used to be that once you graduated or learned a trade, you were set. Now, every industry is changing and being impacted by technology so much that most employees expect additional training at least a couple of times a year. Prediction: Blind people wear special glasses that interpret the real world for them through speech. Sighted people also use these glasses to amplify their own abilities. Verdict: Correct. https://irisvision.com/electronic-glasses-for-the-blind-and-visually-impaired/. https://www.letsenvision.com/blog/envision-announces-ai-powered-smart-glasses-for-the-blind-and-visually-impaired Prediction: Retinal and neural implants also exist, but are in limited use because they are less useful. Verdict: Correct. https://www.brightfocus.org/maculaarticle/latest-developments-retinal-implants Prediction: Deaf people use special glasses that convert speech into text or signs, and music into images or tactile sensations. Cochlear and other implants are also widely used. Verdict: Correct. Music into tactile sensations. Speech into Text. Cochlear implants. Prediction: People with spinal cord injuries can walk and climb steps using computer-controlled nerve stimulation and exoskeletal robotic walkers. Verdict: Correct. Nerve stimulation and exoskeletal robots. More on nerve stimulation. More on exoskeletal robots. Prediction: Computers are also found inside of some humans in the form of cybernetic implants. These are most commonly used by disabled people to regain normal physical faculties (e.g. Retinal implants allow the blind to see and spinal implants coupled with mechanical legs allow the paralyzed to walk). Verdict: Correct. Restored motion and touch. Restored vision. Prediction: Language translating machines are of much higher quality, and are routinely used in conversations. Verdict: Correct. Check out the history portion of the Google Translate Wikipedia page. Also, this. Prediction: Effective language technologies (natural language processing, speech recognition, speech synthesis) exist. Verdict: Correct. See above. Prediction: Anyone can wirelessly access the internet with wearable devices such as computerized glasses, contacts, and watches. Verdict: Correct. Anyone can, so long as they have said devices. Prediction: Traditional computers and communication devices such as desktop PCs, laptops, and cell phones still exist, but most of their functions can be performed by wearable gadgets. Examples include reading books, listening to music, watching movies, playing games, and teleconferencing. Verdict: Essentially Correct. You certainly can read a book or article, listen to music, or watch a movie on your smart watch. Not really preferred, though. However, if you count VR headsets (and yes, they are a wearable technology) then it's a much stronger 'yes'. Prediction: Devices that deliver sensations to the skin surface of their users (e.g. tight body suits and gloves) are also sometimes used in virtual reality to complete the experience. "Virtual sex"—in which two people are able to have sex with each other through virtual reality, or in which a human can have sex with a "simulated" partner that only exists on a computer—becomes a reality. Verdict: Correct. Surprisingly, the tech for virtual sex does exist, though it is not in common use. Full body haptic suits and gloves also exist, though they are primitive. Prediction: Just as visual and auditory virtual reality have come of age, haptic technology has fully matured and is completely convincing, yet requires the user to enter a V.R. booth. It is commonly used for computer sex and remote medical examinations. It is the preferred sexual medium since it is safe and enhances the experience. Verdict: Wrong. No, Ray. Wishful thinking. We're at least a year or two off from even a prototype of this becoming available. However things are proceeding fast with haptics so it could appear in some form by the end of 2021 (which I would put in the realm of "essentially correct" following the rules laid out in part one of this post). Prediction: Worldwide economic growth has continued. There has not been a global economic collapse. Verdict: Correct. It certainly feels like we keep coming right to that brink, but the lights stay on and the world machine continues to function in general. Prediction: The vast majority of business interactions occur between humans and simulated retailers, or between a human's virtual personal assistant and a simulated retailer. Verdict: Sort of. This comes down to whether you consider Amazon.com a "simulated retailer". However, this is in its nascent phase in physical stores, too. As usual, the place Kurzweil comes into question is "vast majority". Prediction: Household robots are ubiquitous and reliable. Verdict: Sort of. Between roomba, drones, robotic pets and other toys, and various garage tools with smart chips and sensors embedded robots exist all throughout a normal household in tiny and invisible ways. If you add smart home tech such as smart thermostats, smart locks and garage doors, and smart security systems then the result could definitely be called "ubiquitous". However, there is some debate here and that is acknowledged. Prediction: Computers do most of the vehicle driving—humans are in fact prohibited from driving on highways unassisted. Furthermore, when humans do take over the wheel, the onboard computer system constantly monitors their actions and takes control whenever the human drives recklessly. As a result, there are very few transportation accidents. Verdict: Wrong. Though computer assisted driving is common and self-driving is on the horizon, humans being banned from driving unassisted by A.I. is a long ways off. Edit: Changed to 'sort of'. It was pointed out to me that this depends on what you call 'driving'. In 1999, things like turning on the lights automatically and various driver assist functions would likely have fallen under the heading of 'driving'. Humans, at this point, are responsible for steering and accelerating (if you brake incorrectly any car bought today would probably brake for you.) Prediction: Most roads now have automated driving systems—networks of monitoring and communication devices that allow computer-controlled automobiles to safely navigate. Verdict: Wrong. Though Ray was able to predict self-driving, he got the mechanism incorrect. Prediction: Prototype personal flying vehicles using microflaps exist. They are also primarily computer-controlled. Verdict: Correct. Shockingly on point, actually. Kitty Hawk. Uber. The key here is his prudence. He says they merely 'exist'. They do. Because they're so dangerous and far too complex for humans, they are indeed primarily controlled by A.I. Prediction: Most decisions made by humans involve consultation with machine intelligence. For example, a doctor may seek the advice of a digital assistant. A lawyer might utilize a virtual researcher. Or a shopper may receive recommendations from a software program that has learned his or her shopping habits. Verdict: Wrong. Again, most of the predictions Ray gets wrong aren't wrong in their entirety, only in their degree. These technologies do indeed exist in all of the areas Ray mentioned (law, medicine, as for shopping habits, we've all been on Amazon), but they are not ubiquitous to the point where it can be said to effect "most decisions". Prediction: While a growing number of humans believe that their computers and the simulated personalities they interact with are intelligent to the point of human-level consciousness, experts dismiss the possibility that any could pass the Turing Test. Verdict: Ding, ding, ding. CORRECT. If you have any doubts about this, you have merely to glance at the hype surrounding GPT-3 and the fact that people are already marrying their robots. Difficult to prove because people who feel this way know they will be mocked if they voice this feeling. They are correct to have this fear as the evidence points to them being wrong. People in this subreddit who know a little bit about what is behind this technology might not make this error, but I think most of us realize that there are many people who would (have) talked to GPT-3 and be totally convinced of its humanity. Further, because of moving goal posts, GPT-3 and its ilk are not considered to be able to pass the Turing Test by most people who understand the technology on a deep level. Just as Ray predicted. I think that's a good prediction to end things on. Again, where Ray falls short when he does have a miss is generally the degree of his prediction and not the substance. Just like last time, I'll post the final part within a day or two if this one proves popular. Thanks for reading, everyone! PART ONE. PART THREE.
This mining outpost is one of a kind, and we’re committed to making sure that those of you who love this outpost like we do have a home here for many years to come. With that in mind, we want to let you know about a development change we’re making for your situation as we continue supporting it for the long-term. As many of you know, the KMC continues updating its colonies long after the initial release—some of you will remember that we were actively funding the original outpost more than 10 years after it first started operations. This year we celebrated 10 years of Jarban Minor with one of our largest-ever job, with massive updates to the office, new trucks for miners, and a wage increase for employees worldwide. We're going to continue supporting the mining outpost in the same manner as we have with our previous longstanding colonies, focusing on what our core and competitive investors care about most. What this means is that we're not going to be producing additional defenses against missiles going after your buildings, but we will continue to monitor the infested attacking your ships moving forward. On that last note, we're not planning to do anything about the exploding robots heading for your base. Jarban Minor, which is part of the highest echelon of professional mining, will also continue going strong as it has been through our friends, the Terran Dominion, and the Umojan Protectorate. We know some of our miners have been looking forward to some of the things we’re moving away from, but the good news is this change will free us up to think about what’s next, not just with regard to Jarban Minor, but for the KMC as a whole. Jarban Minor is core to KMC, and we’ve learned that it’s a colony that can change the lives of people who devote themselves to it, whether as a driller, driver, engineer, or mechanic. The outcome of each prospect is in your hands 100%. To become better, you have to look inward, be honest about any flaws, and dedicate yourself to improving. Jarban Minor teaches us that that process of improvement can be a reward in itself, and it’s certainly taught us a lot at KMC over the years. You are one of the most passionate, creative, and dedicated colonies in all of Dominion Space. We're eternally grateful for your ongoing support, and we'll keep you updated on any and all plans we have for future voyages into the Koprulu Sector.
Map: Miner Evacuation
Missile Command Endless missile bombardments target your structures and must be shot down throughout the mission. Boom Bots Uncaring automatons carry a nuclear payload toward your base. One player must discern the disarming sequence and the other player must enter it.
Boom bots are untargetable units that walk toward the players, and detonate a nuke upon contact. They will survive the blast and keep walking until they are defused.
Boom bots aggro to your buildings. They "see" your initial buildings, so if you destroy your initial buildings and don't let them see any more of your buildings, it will not move toward your base.
Missiles [deal 100 damage] at first. However, the size increases, and eventually they launch nuke missiles toward players' bases. Those ones come with a warning sound.
We can shoot down the missiles [10 HP], but sometimes they launch [Point Defense Drones], so we need to shoot those down first. Also, we cannot stop them from spawning.
im looking for the best item, companion, and/or power for the brief (possibly offensive) disassembly and recording of unknown tech for the purposes of reverse engineering it. while i will accept and invite answers involving some form of grey goo i would prefer something a bit more analog and cost effective like cat to human sized drones, robots, and automatons. my main goal here is to be able to mass produce them to the point of being able to have them produce themselves, while also costing under 600 points to obtain discounts aside. because why have a traditional military when your construction drones can create dynamically advancing defense structures to choke out an enemy, and come in numbers to rival world war Z. tldr: army of self replicating reverse engineer drones for cheap amounts of points.
How Ray Kurzweil's 2020 (2019) Predictions are Faring (Part III)
Here we are at the finale, part 3. A few things. First, we'll be finishing off predictions in The Age of Spiritual Machines (TASM) before going on to The Singularity is Near (TSIN). There aren't nearly as many concrete predictions in TSIN, and this is the reason I expect it will be shorter by quite a bit. Afterwards, I will assess each prediction and give Rays predictions for 2020 over both books a percentage accuracy score (which I will explain at the end). Onward to the remaining predictions!
The Age of Spiritual Machines (1999) - Part III:
Prediction: Human-robot relationships begin as simulated personalities become more convincing. Verdict: Correct. This has been the case for some time (especially if you count things like marrying your life-sized doll), but recent proof is here and here. Prediction: Interaction with virtual personalities becomes a primary interface. Verdict: Mostly true. 'Primary' doesn't mean 'only'. We often ask questions of our A.I. assistants and have them do tasks for us. Siri, Google Assistant, and others. Prediction: Public places and workplaces are ubiquitously monitored to prevent violence and all actions are recorded permanently. Personal privacy is a major political issue, and some people protect themselves with unbreakable computer codes. Verdict: Correct. Look, we all know we're being watched. Any camera hooked to a network is basically fair game. If you disagree, then why do you almost certainly cover or remove your camera peripherals when you're not using them? Here's more evidence. Prediction: The basic needs of the underclass are met (not specified if this pertains only to the developed world or to all countries). Verdict: Wrong. No matter what metric you use or what parameters, this is incorrect. Even in first world countries there's still poverty, expensive medicine, lack of quality education, etc. Prediction: Virtual artists—creative computers capable of making their own art and music—emerge in all fields of the arts. Verdict: Correct. OpenAI's MuseNet makes really convincing music. A list of these tools can be found here. It's not all fantastic art, but neither is human art. Also, even if it were significantly worse, the prediction does not state that it has to be 'good'. Prediction: Most flying weapons are bird-sized robots. Some are as small as insects. Verdict: Mostly Correct. Most weaponized drones are around the size of a large bird. There are insect-sized drones, but we don't know for a fact that they're used as weapons to, say, poison someone.... Prediction: Average life expectancy is over 100. Verdict: Inconclusive. Remember that life expectancy is only really determined as a guess based on when people are dying right now. People right now are dying around 80. Around 1990, they were dying around 75. It is likely that people living today can, in general, expect to live a minimum of 100 years. This is probable even before taking into account the current biotech revolution. Of course, there is no way to know this for sure but in hindsight. Prediction: Computerized watches, clothing, and jewelry can monitor the wearer's health continuously. They can detect many types of diseases and offer recommendations for treatment. Verdict: Correct. Fitbit and Apple Watch are the primary examples, but there are many more. Now we move on to The Singularity is Near. A note before beginning. We got lucky with The Age of Spiritual Machines, because he has predictions for the year 2020. In The Singularity is Near he makes predictions for decades instead of years, which puts us in an interesting position. The only decade we can assess meaningfully is that from 2010 to 2020. A prediction is correct if it's happened by now. We won't discuss his predictions for the 2020's because we're not really in them yet. The Singularity is Near was my first written introduction to Ray's writing and ideology, and it lovingly sits upon my shelf collecting dust to this day.
The Singularity is Near (2005):
Prediction: The decade in which "Bridge Two", the revolution in Genetics/Biotechnology, is to reach its peak. During the 2020s, humans will have the means of changing their genes; not just "designer babies" will be feasible, but designer baby boomers through the rejuvenation of all of one's body's tissues and organs by transforming one's skin cells into youthful versions of every other cell type. People will be able to "reprogram" their own biochemistry away from disease and aging, radically extending life expectancy. Verdict: Inconclusive. This all comes down to interpretation. Indeed, with Crispr-Cas9, SENS research, and much study being done in secret (like at [Calico]) in labs around the world, it does seems as though all of the precursor technologies are in place. But it can hardly be said that they are 'at their peak'. We still have some ways to go (at least a few years by even the most aggressive estimates) before having rejuvenation therapies with acceptable efficacy. Still, it is only the beginning of the 2020's. It may turn out, in retrospect, that we had all the essential pieces and needed only to put them together. Prediction: Computers become smaller and increasingly integrated into everyday life. Verdict: Correct. Slam dunk on this one. Prediction: More and more computer devices will be used as miniature web servers, and more will have their resources pooled for computation. Verdict: Correct, which surprises me as much as anyone. When I read this in 2010 I was definitely raising an eyebrow, but the web of things is upon us with even companies like Amazon taking it very seriously. Prediction: High-quality broadband Internet access will become available almost everywhere. Verdict: Correct. With the advent of satellite internet from various companies such as SpaceX, OneWeb, and Amazon, good internet will be available around the world. SpaceX already has working customers and should roll out a full service by early next year. Other companies will be doing similar things with balloon technology. Prediction: Eyeglasses that beam images onto the users' retinas to produce virtual reality will be developed. They will also come with speakers or headphone attachments that will complete the experience with sounds. These eyeglasses will become a new medium for advertising which will be wirelessly transmitted to them as one walks by various business establishments. This was fictionalized in Dennō Coil. Verdict: Mostly Correct. VR and AR headsets do indeed exist with these capabilities. The prediction does not call for them to be in common use, and therefore this prediction is mostly correct. Points off because advertising mediums, to my knowledge, have not been explored with AR technology. Prediction: The VR glasses will also have built-in computers featuring "virtual assistant" programs that can help the user with various daily tasks. Verdict: Correct. Keep in mind that in 1999 the term Augmented Reality was not used to distinguish it from virtual reality. It hadn't become clear that these were two distinct emerging fields. Google Glass and the various knock-offs certainly fits the bill as assistant glasses that help with daily tasks. Prediction: Virtual assistants would be capable of multiple functions. One useful function would be real-time language translation in which words spoken in a foreign language would be translated into text that would appear as subtitles to a user wearing the glasses. Verdict: Correct. I just spoke to my Google Home device and made it translate into my girlfriends language in real time. Proof enough for me. As for the language translation via screens, there was world lens (which I thought was a miracle when I first used it) whose functions have been integrated into various assistants. Want something closer to glasses? Try this. Prediction: Cell phones will be built into clothing and will be able to project sounds directly into the ears of their users. Verdict: Correct. Wildly enough this exists. I don't know who wants it, but it exists. Probably in a year or three I'll eat those words. Prediction: Advertisements will utilize a new technology whereby two ultrasonic beams can be targeted to intersect at a specific point, delivering a localized sound message that only a single person can hear. Verdict: Wrong. I could not find anything related to this, not even a prototype. That concludes the predictions, ladies and gentlemen. Now for the numbers. I'll keep my scoring system simple: For his predictions that are 'correct' he will get one point. All predictions that are 'mostly', 'essentially', and 'technically' will go under the correct heading. I feel this is fair because all 'sort of' predictions he will get .5 points, even if he was more right than wrong. This is harsh, but I'd rather err on the side of caution. For 'wrong' predictions he of course gets no points. For inconclusive predictions I will simply not put them in the final calculation. The number of predictions for 2020 is 56. Add the points earned together for a total of 40 (38 correct answers for one point each and 4 'half right' answers for .5 points each) and divide by the number of total predictions (52, excluding the 4 inconclusives). The answer is .77. According to this assessment, Ray Kurzweil's predictions for 2020 are 77% accurate! That is beyond crazy, and surprises even me (I was expecting closer to 60 or 65% accuracy). However, I don't believe that anyone being fair could give him a score below 70% (for 2020 so far) unless they were intentionally being unreasonable (i.e. any prediction that isn't 100% right to the letter gets zero points). Predicting the future is not precision math. Nor is it a coin flip. It is the science and art of using today's terms to imagine a world that has not yet been conceived. And it is a skill which Ray Kurzweil has clearly spent a lifetime mastering. The implications for this are staggering. If the trend continues and 77% of his predictions turn out to be correct for the 2020's, then it is a world I don't think any of us could fully comprehend - even Ray. I hope you found this 3 part post useful and enjoyable. Thanks for the upvotes, and thanks for reading! If you are new to this series, start with part one. PART ONE PART TWO
War robots is a really fun multiplayer game, but sometimes just doing the same kind of battle can get boring. My idea to spice things up would be a campaign. Constructive Criticism welcome! (When I refer to something as "X", this means that the name or number is up for discussion) There are no titans or drones in this game mode. You can choose to start as one of the factions, SpaceTech, Yan-Di Ventures, DSC, Icarus, or EvoLife. Whichever one you choose, you have to make a hangar from the robots from that faction. You cannot use robots from another faction once you have chosen one. As you progress through the levels, you will gain enough resources to upgrade your robots and equipment. You will start pre-cataclysm, as a first time pilot for your chosen faction, you are trying to make a living with your robots by carrying out jobs instructed by your superiors. You are on planet earth, and you have a certain set of missions marked as levels as the player can see. Once you have finished with those levels, the cataclysm strikes and your company has to do whatever the faction does as listed on this, https://warrobots.com/en/posts/292. Now you are trying to battle other factions for the best spot on the planet mars, as well as trying to find a better place for your faction to survive by sabotaging other factions, carrying out deadly missions, all while helping your faction carry out its research. Many of the missions will not only be battling against AI, but sometimes trying to get through a base, or sabotage equipment by running through the enemy base in your robot trying to destroy things. Maybe one of your missions will be defending your own base from another attack. Since this is a whole new game mode, it will be on a separate screen than your hangar, you will press a button saying campaign mode, and it will take you to your campaign mode hangar, where there is only one currency, palladium. Upgrades are instant just like titans, and there is an option to get more palladium through in-game purchases. If, at any point in your campaign, you want to change factions, you can do so, but you will lose all of your progress and have to start over. Based on how good a robot is, there is a limit on how many times you can use it in your hanger, as shown below. (Keep in mind that this is the max and is up for change)
T1
Five of these robots
T2
Four of these robots
T3
Three of these robots
T4
Two of these robots
Using this form of campaign will allow for more dynamic gameplay when you aren't using the meta robots all of the time to win. This will also get more people interested in the lore of war robots as well as being able to incorporate it into the actual game. Obviously this is a huge concept, and will probably take years to make, which I am fine with. I am also aware that the AI will need to be MUCH smarter. Again, I am fine with however many years you need to make this Pixonic. Just make it good. Despite this, I think that it will be a great concept that will make the players happy. Now I can get back to doing homework.
So I hopped in my hauler and went hunting for a derelict so I could get my hands on a few modules to upgrade my own freighter. Now I had scavenged one before, but the worst I came across was a few security drones... Needless to say I was unprepared for what was to come... I don't know if this is a new occurrence or not, but the whole place was infested top to bottom. Room after room full of slime covered crap and nests. These little one eyed crawling buggers would pop out en masse, then scattered up the walls while spitting acid. My normal load out is a bolt caster, a spitter, and then I've got a geo cannon and force shield. That does me pretty well on almost every planet... But on this ship, with my movement impaired... It took two iterations before I figured out the best way to deal with a nest was to pop the sucker, carpet bomb the area with the geo cannon, and mop up the stragglers with caster. After a few uhhh, misfires and a couple more iterations I finally cleared this sucker out. I know a few things for certain now... I really fucking hate infestations... Give me an honest robot that just wants to kill me any day. And I really need to reconsider scatter blasters or some sort of flame thrower.
This mining outpost is one of a kind, and we’re committed to making sure that those of you who love this outpost like we do have a home here for many years to come. With that in mind, we want to let you know about a development change we’re making for your situation as we continue supporting it for the long-term. As many of you know, the KMC continues updating its colonies long after the initial release—some of you will remember that we were actively funding the original outpost more than 10 years after it first started operations. This year we celebrated 10 years of Jarban Minor with one of our largest-ever job, with massive updates to the office, new trucks for miners, and a wage increase for employees worldwide. We're going to continue supporting the mining outpost in the same manner as we have with our previous longstanding colonies, focusing on what our core and competitive investors care about most. What this means is that we're not going to be producing additional defenses against missiles going after your buildings, but we will continue to monitor the infested attacking your ships moving forward. On that last note, we're not planning to do anything about the exploding robots heading for your base. Jarban Minor, which is part of the highest echelon of professional mining, will also continue going strong as it has been through our friends, the Terran Dominion, and the Umojan Protectorate. We know some of our miners have been looking forward to some of the things we’re moving away from, but the good news is this change will free us up to think about what’s next, not just with regard to Jarban Minor, but for the KMC as a whole. Jarban Minor is core to KMC, and we’ve learned that it’s a colony that can change the lives of people who devote themselves to it, whether as a driller, driver, engineer, or mechanic. The outcome of each prospect is in your hands 100%. To become better, you have to look inward, be honest about any flaws, and dedicate yourself to improving. Jarban Minor teaches us that that process of improvement can be a reward in itself, and it’s certainly taught us a lot at KMC over the years. You are one of the most passionate, creative, and dedicated colonies in all of Dominion Space. We're eternally grateful for your ongoing support, and we'll keep you updated on any and all plans we have for future voyages into the Koprulu Sector.
Map: Miner Evacuation
Missile Command Endless missile bombardments target your structures and must be shot down throughout the mission. Boom Bots Uncaring automatons carry a nuclear payload toward your base. One player must discern the disarming sequence and the other player must enter it.
Boom bots are untargetable units that walk toward the players, and detonate a nuke upon contact. They will survive the blast and keep walking until they are defused.
Boom bots aggro to your buildings. They "see" your initial buildings, so if you destroy your initial buildings and don't let them see any more of your buildings, it will not move toward your base.
Missiles [deal 100 damage] at first. However, the size increases, and eventually they launch nuke missiles toward players' bases. Those ones come with a warning sound.
We can shoot down the missiles [10 HP], but sometimes they launch [Point Defense Drones], so we need to shoot those down first. Also, we cannot stop them from spawning.
... because that is what it is. You are being dominated sexually.
"Know the Sex Ritual" = 1918 jewish-latin-agrippa ( ie. Spanish Flu )
The maverick politician puppets are all finally wearing masks because they can't stop grinning. The rituals of the Eyes Wide Shut party have been partially externalized. Earth has been openly declared a single giant harem. Everybody is now an odalisque of the Empire, whether they know it or not. As long as you wear the mask you declare yourself a submissive sex slave of the state.
"The Church of the Venus" = 1,619 jewish-latin-agrippa
Below are the results of a multispectral matching operation across multiple ciphers, against my dictionary files - the closest matching spells to the word 'domination'. Following after are a similar set of results, but the latter matches are performed against my custom hand-entered lexicon files (ie. personal spellbook). The purpose of these result-sets is to examine the possibility of 'manufactured words', ie. the possibility that the lexicon is a structure encoded with intent, and contains numerically-indexed semantic association (ie. an enciphered mind-map). From another perspective, regardless of the truth of that hypothesis, all these spells listed below might - to persons of a certain mindset, perception or psychology, and to various degrees - represent, reflect, or oppose (in some fashion or other), the notion of 'domination'. For example, a kabbalist movie scriptwriter might pick names and traits for his evil mastermind character from the list below (or derive them from anagrams thereof), in order to subtly encode the character's name with the intent he has for that character. 17 matches
admonition
11 matches
innominate
10 matches
marination
moderation [ EDIT - a new article just appeared, see here ]
nationwide
windburned
windscreen
9 matches
enlargement
importance
inapparent
middlemost
neoplastic
pleonastic
renominate
repurchase
superclean
8 matches
centralism
circumflex
clitorides
comeliness
conception
concessive
cumbersome
desolation
escarpment
evangelist
execration
forestland
freakishly
friendlily
greensward
hereabouts
illiteracy
incremental
indisposed
melodramatic
nucleation
overridden
paederasty
permeative
prosimian
reprovable
rheumatoid
shrivelled
wanderings
wordsearch
7 matches
accusingly
activation
aggression
alongshore
binoculars
bloodiness
bluebottle
capricious
casualness
cavitation
conjecture
Cornishman
cummerbund
demotivate
discounted
dishwasher
divisional
embroidery
endogamous
Evangelist
exasperate
excavation
foreshadow
grasslands
hierophant
indentured
inimitably
languisher
leopardess
libidinous
microlight
munificent
nutcracker
patchiness
performance
phylogenic
picaresque
rhapsodise
saltshaker
senatorial
singletree
strabismal
terraform
transferal
undeterred
unfiltered
unhandsome
6 matches
abundantly
affectively
alkalinity
allelopathic
anagrammatical
annuitant
arrestor
astonished
Berkshires
bookseller
bristols
brutalize
burnisher
calamitous
chautauqua
Christlike
colouring
consortia
craftiness
croakiness
crosshatch
daintiness
deepfrozen
equalizer
equivalence
eugenically
fishmonger
flagellation
heedlessly
Hellenizer
historical
horselaugh
Illinoisan
importer
incitation
infiltrate
innumerable
interlope
isolation
lithograph
litigative
matrilineal
misnumber
mortgagor
nightlight
nineteenth
nonacceptance
orphanhood
permanency
phonologic
plasterer
precentor
privateer
problematic
procurer
proleptic
purloined
reappoint
recitation
reclusive
reimport
repletion
revarnish
revolvable
sanctions
scantness
sequencing
skinflint
solecistic
sovereign
stabiliser
staleness
steersman
strangler
Tajikistan
uncollected
unhonored
unladylike
unshakably
Westphalia
Windermere
5 matches
abrasively
accompanist
apologist
behavioural
benevolent
Bridgeport
Chautauqua
chrysalis
cirrhoses
classicist
clickstream
commonweal
consignor
craziness
demoniacally
dilettanti
driftwood
efficiently
ellipsoidal
empiricism
encyclopedic
endearingly
energizing
epidemically
epinephrin
exterior
fasciculus
firstling
flannelette
frequency
genealogist
genotypic
guillemot
heterodox
horoscope
humanness
hungrily
hydration
identically
inclusive
initialize
inspirit
introject
irritably
jarringly
Marquesas
megavitamin
mesmerism
monoclonal
monsieur
nativist
necrology
noblewoman
nonjoiner
nursling
optimism
orthopaedic
pisspot
preadjust
precocity
presidium
Princeton
prisoner
providing
pufferfish
Quakerism
regrowth
reluctant
remodelling
responder
reticulate
rounders
sacristy
secretary
signature
soapsuds
somerset
stirring
suctional
syntactic
throwing
transmit
trapezoid
trillium
unedifying
unionism
unmindful
valediction
visitant
vitiator
vulgarise
waitress
4 matches
adaptational
Adventist
aesthetician
allotrope
amorality
annulment
antipathy
apportion
bachelorette
backstory
beseechingly
bluepoint
boondoggler
borrower
candytuft
carbuncular
chairwoman
comparison
confessor
conquest
continent
contorted
contractable
costumer
courtside
customer
determinate
diffidently
distorted
droopily
dyspepsia
ecumenicism
elocution
encouraging
endothermic
etherealize
executive
facilitator
footnoted
frostbite
generalship
globetrot
governor
groveller
guernsey
haemorrhoid
hastiness
history
holocaust
honorary
Humphrey
imponderable
inconceivable
intersex
jottings
junglegym
likeableness
literally
litterbug
logroller
magisterial
malthouse
masterpiece
miscount
Monsieur
necrological
nonillion
nonnative
nosiness
nutation
outspend
painkilling
palindromic
Palmcorder
paparazzi
paronymic
partially
pepperoni
perambulate
performer
perishables
perpetual
Philippine
phonetician
pliableness
posture
preprandial
Presidium
prostate
punchbowl
pustule
putative
pyromanic
queenship
reduplicate
results
retrofire
ritualise
Rotterdam
sciatically
Secretary
sentiency
sexiness
sforzati
shyster
sixtieth
slideshow
smallness
Somerset
soreness
spouter
stalwart
standout
starlight
subsidize
sweetener
synagogue
tattooer
tayberry
tenuity
textiles
timekeeping
totemism
transaxle
trouncer
turnkey
turnpike
twister
ulcerous
uncharitable
unground
unharmful
unhealthy
Unionism
unloving
unpracticed
unsubtle
untidily
uplifting
Valparaiso
veritably
virtues
voiceover
volcanology
volitive
vulcanism
warmonger
weaponize
whistler
whodunit
windsurf
wintery
workforce
worldling
yoghurt
3 matches
acquittance
affixation
alphabetize
antifascism
antonymic
apoplexy
apparatchik
articulated
beatification
Bialystok
botanically
brachycephalic
bullyboy
Cagliari
calcitic
cardinalship
chesterfield
chickenhearted
chinoiserie
choreograph
Christly
cinematize
clumsily
coextensive
congregant
conjuror
constancy
Continent
contrary
convolutedly
coriander
cotyledonous
courgette
courtly
crossbow
Cuisinart
cuspidate
dangerously
debonairly
decalcification
deliberation
dependably
depreciator
dereliction
dilapidation
diphthongal
directorial
domesticate
dubiosity
eavestrough
emotionally
enquiring
expectorant
expectorate
fairylike
flauntingly
foolishness
formatting
fundholding
furniture
geriatrician
Governor
grownup
Guayaquil
Guernsey
haberdashery
headteacher
hipsters
Holocaust
homogenised
ignitible
indivisible
internment
ionizer
Jacobinical
justifiable
keystone
laddishness
laparoscopy
lavatory
lyonnaise
machinery
manoeuvre
Marinduque
methicillin
misshapenly
momentum
monkshood
Monongahela
muezzin
mugginess
mugwump
mulberry
mythmaker
mythomane
Neptunian
nervous
nonaddicting
nontoxic
overleapt
overplay
overstuffed
overtone
participial
peevishness
playlist
politely
polygamy
predication
prevalently
prosecutor
Proteus
protocol
proviso
psychosexual
pudginess
purview
rearrange
rectilinear
remainder
resolver
rosemary
rosewood
schoolbook
schoolboy
Shavuoth
shrewdly
shrimping
silicosis
skimpily
slaphappy
slenderly
slumlord
sogginess
somnolence
spacewalker
spoonbill
stairlift
stalagmitic
standardise
stockily
stonily
stumpy
summery
summons
sunnily
swankily
swarthy
swiftly
taxonomic
teachableness
theorist
thermally
thickheaded
thrombotic
Thurrock
Tocqueville
tootsy
trichinae
Tuesdays
twinkly
unaddressed
uncertified
unconverted
unprotected
unquenchable
unseemly
unstably
unwoven
Uruguay
varsity
volleyer
voyageur
waxiness
Whistler
Whitsun
womenfolk
wordplay
wouldst
wrongly
All prime matches
abscission
absurdly
acknowledgeable
admonition
aesthetics
allegorize
altogether
anecdotist
antifreeze
appreciably
archetypic
auctioneer
audiometer
Aurelius
awareness
bastardly
bemusedly
bloodstain
bottoms
Bratislava
Brittonic
brusque
cannibalistic
caoutchouc
capacitative
carbonation
Churchillian
circumambience
citrous
clockwork
closedown
cluttered
conceptual
considering
contour
contrived
cookhouse
cornrow
crouton
cultist
declutter
degeneration
degenerative
delusional
deterrent
dilettante
disavowal
disinvite
disputable
distort
downlight
downlow
draughty
drippings
efficiently
elaboration
elaborative
enlightener
epidemically
epitomise
erectness
estuarial
excogitate
exhibitor
fairground
farinaceous
ferocious
firelighter
following
foresighted
frizzle
glassily
glassware
Hauptmann
Hellenistic
hellishly
hoovering
horologer
housewife
hurtful
huskily
iconoclast
illiterate
inadmissible
indignity
ingenious
innominate
inquest
intermesh
invariant
jointly
joyriding
judicious
Leoncavallo
lezzy
licitness
likability
limitedly
Lorenzo
lowdown
maladjusted
manifoldly
Marilynn
metabolize
meteorite
metricize
mistreat
mobilizer
mounter
moviemaker
network
nonjoiner
notation
occlusion
occlusive
opalescent
orientated
oubliette
outlands
pallidness
Penobscot
pervert
philological
pietistic
polymer
popinjay
populate
Powys
preaddress
predominance
preschool
President
president
proxy
psychobabble
publisher
purslane
racketeering
Rastafarian
relocation
remount
renounceable
republish
resilient
revaluate
rubberize
Salvadoran
scallywag
scapegoater
schoolmate
seduction
seductive
seemingly
seizure
seventeen
shamateur
shrimping
sightseer
sixty
solemnise
sophist
soulful
spoorer
spumoni
stagnancy
steeply
stemware
stinter
submergible
suburbs
subvent
sukiyaki
supernal
suspect
Taurus
teamwork
telecaster
thataway
titanium
Tonkinese
transcribe
Trenton
trilobite
twirler
unadvisable
uncollected
underpay
underrated
undersell
undressed
univalve
unjointed
unreason
untwine
Vespasian
vibrator
violist
vitalize
voiceless
vulcanised
Weizmann
Western
western
Whitney
windrow
workmate
worrier
worsted
yachtsman
zesty
Custom hand-entered lexicon files matches (out of 150,0000 entries from headlines, article text, comments, and my own stream of consciousness spell-entry (ie. the database into which go all my gematria calculations you see in my main writings). These are mostly in original entry order within each match-category (my program that performs these matches intentionally does not sort the final results alphabetically) Some of the results represent experimentation with spell augmentations, and other weirdness, and might not make much sense out of context. The capitalization is not consistent, as I often enter a spell multiple times, each time with differing capitalization to test how it affects the bacon cipher results Spells that are capitalized appear in italics, regardless of whether they are proper nouns or not.: 16 matches
Phone home — NASA calls Voyager 2, and the spacecraft answers from interstellar space The spacecraft is so far south it can only talk to one Earth-bound antenna.
"The Spacecraft" = "I am the Dark Lord" = "A Social Distance" = 1,911 squares
"The Spice Craft" = "The Number" = 470 jewish-latin-agrippa
What Is a Super Typhoon, and Why Are They So Dangerous? Massive storms like Goni, which hit the Philippine islands on Sunday, could be a glimpse of our future.
UAVs & Drones and other robot products. At RobotShop, you will find everything about robotics. Drone Robot est équipé de capteurs qui détectent les obstacles, il te sera donc plus facile de le conduire même quand il est en dehors de ton champ de vision. Grâce au manuel, assembler le robot sera facile et amusant. Téléphone portable ou tablette non fournis. Fréquence Wi-Fi : 2.4 G. Notice incluse avec informations sur la robotique et instructions de montage. L'ensemble comprend un ... En el sentido estricto un dron es un robot volador propulsado por hélices y controlado remotamente; es decir que no precisa de pilotos y mucho menos de una cabina donde estos manipulen el artefacto volador. Así, podemos separar a los drones de los vehículos aéreos no tripulados como aviones de combate cuyas cabinas han sido automatizadas para ser controladas remotamente. Un dron no tiene ... UAV & Drohne ARF und andere Roboterprodukte. Bei RobotShop finden Sie alles über Robotik. Un dron es un vehículo aéreo que vuela sin tripulación.Su nombre se deriva del inglés drone, que en español significa “abeja macho”. Existen drones de diversos tamaños y con diferentes finalidades. Sin embargo, es importante indicar que este tipo de máquinas existen desde hace mucho tiempo, pese a que su fabricación resultaba un tanto costosa y que tampoco se contaban con las ...
Brandweer Haaglanden heeft sinds kort een robot en twee drones die helpen bij het blussen van branden. Een speciaal team in Rijswijk wordt opgeleid om met de... Segundo capítulo de la historia en Clone Drone in The Danger Zone. Los dos humanos cuyos cerebros están dentro de robots a los que les salvamos la vida deben... En este Video comparto la modalidad de Robo de Drones que usted puede Sufrir y como los Bandidos están enfocándose mas en esta tecnología. SI DESEA COMPRAR U... Killer drone arms, articial intelligence an increasingly real fiction, Social and Smart Phone Facial Recognition, Smart swarms, Warning ! SUBSCRIBE OUR CHANN... Comment faire un drone à la maison facile https://bit.ly/2ZvOQsmm